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	<title>Blender Evolution</title>
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	<description>Vivendo, aprendendo e evoluindo...</description>
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		<title>Blender Evolution</title>
		<link>http://blenderevolution.wordpress.com</link>
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		<item>
		<title>SurfaceDrawing &#8211; Blender Game Engine</title>
		<link>http://blenderevolution.wordpress.com/2012/01/09/surfacedrawing-blender-game-engine/</link>
		<comments>http://blenderevolution.wordpress.com/2012/01/09/surfacedrawing-blender-game-engine/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 23:41:40 +0000</pubDate>
		<dc:creator>Walberti Evaristo</dc:creator>
				<category><![CDATA[Drawing]]></category>
		<category><![CDATA[Line]]></category>
		<category><![CDATA[Surface]]></category>

		<guid isPermaLink="false">http://blenderevolution.wordpress.com/?p=734</guid>
		<description><![CDATA[Semana passada estive brincando com o modulo bgl de novo e fiz um script (que provavelmente para muitos vai parecer complicado pelo tamanho) que desenha linhas em uma superfície qualquer que contenha a propriedade GLDraw. Essa imagem a cima são linhas desenhadas com o modulo bgl com o auxilio mouse. O script contém opções como [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blenderevolution.wordpress.com&amp;blog=11412003&amp;post=734&amp;subd=blenderevolution&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Blender 2.61 Lançado!</title>
		<link>http://blenderevolution.wordpress.com/2011/12/14/blender-2-61-lancado/</link>
		<comments>http://blenderevolution.wordpress.com/2011/12/14/blender-2-61-lancado/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 22:37:03 +0000</pubDate>
		<dc:creator>Walberti Evaristo</dc:creator>
				<category><![CDATA[2.6]]></category>
		<category><![CDATA[2.61]]></category>
		<category><![CDATA[Blender]]></category>

		<guid isPermaLink="false">http://blenderevolution.wordpress.com/?p=726</guid>
		<description><![CDATA[A Blender Foundation caba de lançar a versão 2.61 do Blender. As novidades são: Cycles Render Engine Dynamic Paint Camera Tracking Ocean Simulation Novos Add-Ons Para mais detalhes siga o link. Para o download siga o link.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blenderevolution.wordpress.com&amp;blog=11412003&amp;post=726&amp;subd=blenderevolution&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Download</media:title>
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		<title>DrawSelect</title>
		<link>http://blenderevolution.wordpress.com/2011/12/13/drawselect/</link>
		<comments>http://blenderevolution.wordpress.com/2011/12/13/drawselect/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 20:20:46 +0000</pubDate>
		<dc:creator>João Pedro</dc:creator>
		
		<guid isPermaLink="false">http://blenderevolution.wordpress.com/?p=721</guid>
		<description><![CDATA[Olá Eu fiz um esquema simples do tipo DrawSelect, no qual a pessoa pode &#8220;desenhar&#8221; quadrados, e futuramente se transformar em um esquema de seleção pra bge. O esquema ainda não é muito util mas pode abrir portas para quem deseja desenterrar algum projeto Download<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blenderevolution.wordpress.com&amp;blog=11412003&amp;post=721&amp;subd=blenderevolution&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blenderevolution.wordpress.com/2011/12/13/drawselect/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">jucacaju</media:title>
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			<media:title type="html">DrawPrint</media:title>
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		<title>Exemplo &#8211; Script Print Screen</title>
		<link>http://blenderevolution.wordpress.com/2011/11/26/exemplo-script-print-screen/</link>
		<comments>http://blenderevolution.wordpress.com/2011/11/26/exemplo-script-print-screen/#comments</comments>
		<pubDate>Sat, 26 Nov 2011 15:32:12 +0000</pubDate>
		<dc:creator>Walberti Evaristo</dc:creator>
				<category><![CDATA[BGE]]></category>
		<category><![CDATA[Print]]></category>
		<category><![CDATA[Screen]]></category>
		<category><![CDATA[Script]]></category>

		<guid isPermaLink="false">http://blenderevolution.wordpress.com/?p=712</guid>
		<description><![CDATA[Possivelmente muitos iniciantes devem ter se perguntado como tirar um print screen na bge(Blender Game Engine)? Pois bem existe uma função do modulo &#8220;bge.render&#8221; que se chama &#8220;makeScreenshot(filename)&#8221;. Essa função tira uma print da tela do jogo(via Python é claro). Para demonstrar fiz um simples exemplo, segue o link para download clicando aqui. O script [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blenderevolution.wordpress.com&amp;blog=11412003&amp;post=712&amp;subd=blenderevolution&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">wbge</media:title>
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			<media:title type="html">logic_screenshot</media:title>
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		<title>Caracteres Especiais &#8211; BGE</title>
		<link>http://blenderevolution.wordpress.com/2011/11/14/caracteres-especiais-bge/</link>
		<comments>http://blenderevolution.wordpress.com/2011/11/14/caracteres-especiais-bge/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 15:41:45 +0000</pubDate>
		<dc:creator>Walberti Evaristo</dc:creator>
				<category><![CDATA[BGE]]></category>
		<category><![CDATA[BLF]]></category>
		<category><![CDATA[Caracteres]]></category>
		<category><![CDATA[Especiais]]></category>

		<guid isPermaLink="false">http://blenderevolution.wordpress.com/?p=707</guid>
		<description><![CDATA[Até um tempo atras não era possível exibir textos com caracteres especiais usando o modulo BLF. Mas agora se você usar a codificação # -*- coding: latin-1 -*- isso sera possível. Para demonstrar isso fiz um pequeno exemplo para baixar clique aqui.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blenderevolution.wordpress.com&amp;blog=11412003&amp;post=707&amp;subd=blenderevolution&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blenderevolution.wordpress.com/2011/11/14/caracteres-especiais-bge/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">wbge</media:title>
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		<item>
		<title>GLParticles &#8211; Particles System BGE</title>
		<link>http://blenderevolution.wordpress.com/2011/09/22/glparticles-particles-system-bge/</link>
		<comments>http://blenderevolution.wordpress.com/2011/09/22/glparticles-particles-system-bge/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 16:10:21 +0000</pubDate>
		<dc:creator>Walberti Evaristo</dc:creator>
				<category><![CDATA[BGE]]></category>
		<category><![CDATA[BGL]]></category>
		<category><![CDATA[Particles System]]></category>

		<guid isPermaLink="false">http://blenderevolution.wordpress.com/?p=699</guid>
		<description><![CDATA[Esses dias estive brincando um pouco com partículas na BGE(Blender Game Engine), e acabei criando um modulo capaz de criar partículas em tempo real usando o modulo bgl. Por enquanto só é possível mudar a posição da emissão partículas de cor sólida, tamanho, tamanho randômico. Mas logo implementarei métodos para mudar acor a direção que [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blenderevolution.wordpress.com&amp;blog=11412003&amp;post=699&amp;subd=blenderevolution&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blenderevolution.wordpress.com/2011/09/22/glparticles-particles-system-bge/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">wbge</media:title>
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			<media:title type="html">Fogo_2</media:title>
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		<media:content url="http://blenderevolution.files.wordpress.com/2011/09/fogo_3.png" medium="image">
			<media:title type="html">Fogo_3</media:title>
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		<media:content url="http://blenderevolution.files.wordpress.com/2011/09/fumac3a7a_1.png" medium="image">
			<media:title type="html">Fumaça_1</media:title>
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		<title>Super Blender Galaxy&#8211;Demo</title>
		<link>http://blenderevolution.wordpress.com/2011/09/10/super-blender-galaxydemo/</link>
		<comments>http://blenderevolution.wordpress.com/2011/09/10/super-blender-galaxydemo/#comments</comments>
		<pubDate>Sat, 10 Sep 2011 15:28:26 +0000</pubDate>
		<dc:creator>João Pedro</dc:creator>
		
		<guid isPermaLink="false">https://blenderevolution.wordpress.com/2011/09/10/super-blender-galaxydemo/</guid>
		<description><![CDATA[Pra quem não conhece, Super Blender Galaxy é um fungame feito no blender, uma releitura de Super Mario Galaxy. DOWNLOAD<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blenderevolution.wordpress.com&amp;blog=11412003&amp;post=696&amp;subd=blenderevolution&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blenderevolution.wordpress.com/2011/09/10/super-blender-galaxydemo/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">jucacaju</media:title>
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		<media:content url="http://blenderevolution.files.wordpress.com/2011/09/puzzlelvl21_thumb.png" medium="image">
			<media:title type="html">puzzlelvl2[1]</media:title>
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		<media:content url="http://blenderevolution.files.wordpress.com/2011/09/courtyardhj1_thumb.png" medium="image">
			<media:title type="html">courtyardhj[1]</media:title>
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		<item>
		<title>Navigation Mesh &#8211; Pathfinding BGE</title>
		<link>http://blenderevolution.wordpress.com/2011/09/05/navigation-mesh-pathfinding-bge/</link>
		<comments>http://blenderevolution.wordpress.com/2011/09/05/navigation-mesh-pathfinding-bge/#comments</comments>
		<pubDate>Mon, 05 Sep 2011 16:23:23 +0000</pubDate>
		<dc:creator>Walberti Evaristo</dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[NavMesh]]></category>
		<category><![CDATA[Pathfinding]]></category>

		<guid isPermaLink="false">http://blenderevolution.wordpress.com/?p=689</guid>
		<description><![CDATA[Essa semana passada estive estudando o algoritmo A * (A Star) Pathfinding, e obtive bons resultados, acabei criando um modulo chamado navmesh. Esse modulo é baseado na Navigation Mesh, para usalo é necessário criar uma malha por todo o senário onde somente os se pode passar. Creio eu que o modulo tem serca de 98% de precisão [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blenderevolution.wordpress.com&amp;blog=11412003&amp;post=689&amp;subd=blenderevolution&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blenderevolution.wordpress.com/2011/09/05/navigation-mesh-pathfinding-bge/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">wbge</media:title>
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			<media:title type="html">Nav_Mesh</media:title>
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		<title>Blender 2.59 Lançado</title>
		<link>http://blenderevolution.wordpress.com/2011/08/13/blender-2-59-lancado/</link>
		<comments>http://blenderevolution.wordpress.com/2011/08/13/blender-2-59-lancado/#comments</comments>
		<pubDate>Sat, 13 Aug 2011 20:55:21 +0000</pubDate>
		<dc:creator>Walberti Evaristo</dc:creator>
				<category><![CDATA[Blender 2.59]]></category>
		<category><![CDATA[Lançado]]></category>
		<category><![CDATA[Releace]]></category>

		<guid isPermaLink="false">http://blenderevolution.wordpress.com/?p=682</guid>
		<description><![CDATA[A Blender Foundation acaba de lançar o Blender 2.59. E aguardem pois a próxima versão é a 2.6! Links: Download Log<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blenderevolution.wordpress.com&amp;blog=11412003&amp;post=682&amp;subd=blenderevolution&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blenderevolution.wordpress.com/2011/08/13/blender-2-59-lancado/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">wbge</media:title>
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			<media:title type="html">Splash - Blender 2.59</media:title>
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		<title>Grade na BGE com o módulo BGL</title>
		<link>http://blenderevolution.wordpress.com/2011/08/10/grade-na-bge-com-o-modulo-bgl/</link>
		<comments>http://blenderevolution.wordpress.com/2011/08/10/grade-na-bge-com-o-modulo-bgl/#comments</comments>
		<pubDate>Wed, 10 Aug 2011 18:11:55 +0000</pubDate>
		<dc:creator>Walberti Evaristo</dc:creator>
				<category><![CDATA[BGE]]></category>
		<category><![CDATA[Grade]]></category>
		<category><![CDATA[Grid]]></category>
		<category><![CDATA[Python]]></category>

		<guid isPermaLink="false">http://blenderevolution.wordpress.com/?p=677</guid>
		<description><![CDATA[Há diferentes métodos de se criar uma grade na BGE. O mais comum é usar um plano com textura de grade. Mais hoje vou mostrar como fazer uma grade de verdade com o OpenGL integrado da BGE. Bem vamos lá, a baixo temos o script que cria a grade. Para que o script funcione basta [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=blenderevolution.wordpress.com&amp;blog=11412003&amp;post=677&amp;subd=blenderevolution&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://blenderevolution.wordpress.com/2011/08/10/grade-na-bge-com-o-modulo-bgl/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">wbge</media:title>
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			<media:title type="html">Logica</media:title>
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			<media:title type="html">Grid</media:title>
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